Bioshock Infinite
The flying city of Columbia
pretty much ensures that the big Bioshock sequel has an even more impressive
backdrop than its predecessor, but can it also build on the FPS mechanics? With
a companion character and some critical choices to be made about the action, it
looks a lot less “would you kindly” than the first game, but it’s hard to know
whether Irrational can really pull off something that will wow the sceptics.
But then when was the last time those guys were wowed?
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